Inside Xbox Series X|S Optimized: Hitman 3

One of the biggest benefits of all that power in the hardware is giving developers the ability to make games that are Xbox Series X|S Optimized. This means that they’ve taken full advantage of the unique capabilities of Xbox Series X|S, both for new titles built natively using the Xbox Series X|S development environment as […]

Inside Xbox Series X|S Optimized: Hitman 3
One of the biggest benefits of all that power in the hardware is giving developers the ability to make games that are Xbox Series X|S Optimized. This means that they’ve taken full advantage of the unique capabilities of Xbox Series X|S, both for new titles built natively using the Xbox Series X|S development environment as well as previously released titles that have been rebuilt specifically for the console. In our Inside Xbox Series X Optimized series, these creators will share the behind-the-scenes accounts of how they’re optimizing their titles for Xbox Series X|S and what that means for the future of gaming. Today, we’ll be chatting with Maurizio de Pascale, CTO at IOI about optimizing Hitman 3 for Xbox Series X|S. Q: What excites you most about developing and bringing Hitman 3 to life on next-generation hardware? A: The power of the new Xbox makes it possible to bring our games to life (on screen) exactly as the development team originally intended, without the compromises and constraints from lack of CPU cycles or IO bandwidth of lesser hardware. Q: In addition to benefiting from the power and performance of Xbox Series X|S for quicker load times etc. what Xbox Series X|S features were you most excited to explore leveraging in the development of Hitman 3? A: I would say that the higher frame rates bring unparalleled fluidity to the experience. Personally, I love playing Hitman for the stealth aspects, but I indulge in the action of a nice shootout when I get cornered. The steady frame rate on the Xbox Series X makes it easier to aim… and to walk away alive